Designing Engaging Experiences
Adam discusses the art of creating engaging experiences, emphasizing the importance of hitting the sweet spot between too easy and too difficult in game design to keep users hooked. By removing friction points and maintaining a slight challenge level, designers can create captivating experiences that keep users motivated and engaged.In this clip
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Related Questions
How do game developers make their games addictive or super engaging?
Are single-player games like "God of War," "Elden Ring," "Mario," and "Sonic" not designed to be endlessly addictive but still include addictive gameplay for some engagement to please gamers, unlike multiplayer games that add endless, potentially dangerous addictive gameplay?
Even games like "Red Dead Redemption 2," "Zelda," "God of War," and "Spider-Man" incorporate design elements intended to keep players engaged for extended periods, but not necessarily to addict them, right?