Locking Game Objects
Allen, Joe, and Michael discuss the complexities of locking game objects in fast-paced games like Overwatch and Call of Duty, highlighting the challenges of preventing duplication exploits and the strategies players used in older games like Diablo 1 to duplicate items by manipulating latency.In this clip
From this podcast

Coding Blocks
Designing Data-Intensive Applications – Lost Updates and Write Skew
Related Questions