Digital Goods Interoperability
Matthew discusses the limitations of current digital goods interoperability, highlighting how purchases in one platform, like Fortnite, don't carry over to others, such as Roblox. He emphasizes the potential for blockchain technology to enable this seamless experience, while questioning the motivation behind companies like Disney investing in platforms like Epic. The conversation reveals a growing tension between technological possibilities and commercial realities in the digital marketplace.In this clip
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