Published Nov 18, 2015

Recode Decode: Brent Bushnell and Eric Gradman, Two Bit Circus Co-Founders

Join Brent Bushnell and Eric Gradman as they revolutionize entertainment with Two Bit Circus, merging tech with classic circus to spark creativity and fun, while they tackle diversifying STEM education and explore BlackBerry's nostalgic yet strategic attempt at market resurgence with the Priv.
Episode Highlights
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Episode Highlights

  • Inspiring Minds

    Brent Bushnell and Eric Gradman emphasize the importance of tapping into children's innate interests to inspire them in engineering and technology. Eric explains that the best way to engage kids is by encouraging them to create things they are passionate about, such as video games or music, which naturally leads to learning essential skills 1. Brent adds that starting with what kids already enjoy can be leveraged to get them excited about studying science 1. He notes, "Engineering is the new rock and roll. It's really easy, and you can do this, too" 2.

       

    Diversity

    Addressing diversity in STEM is a complex issue that Brent and Eric are actively tackling through their programs. Brent highlights the cultural and societal barriers that discourage girls from pursuing STEM, noting that many girls opt out in middle school due to peer pressure and societal expectations 3. He stresses the importance of diversity, stating, "Diversity is about having all of those sort of perspectives represented at the time this thing is created" 3. Eric mentions their efforts to ensure gender balance in their programs, such as collaborating with Girl Scouts to empower young girls 4.

       

    Playful Learning

    Brent and Eric use interactive and playful methods to make learning about technology engaging and fun. Brent describes their approach as a high-tech circus that combines entertainment with education, aiming to inspire inventors and encourage social interaction 5. Eric shares his excitement about creating innovative games using modern technologies like Arduinos and Raspberry Pi's, which are accessible for kids to use in their projects 5. He observes, "This is a look you don't see on the face of a kid with an iPhone pressed up to his nose" when kids engage with their games 6.

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