Kaifu discusses the evolution of 3D technologies and their pivotal role in shaping XR, emphasizing that entertainment will dominate as the primary application for the foreseeable future. While he acknowledges potential benefits in education and training, he warns of the societal risks posed by immersive experiences, particularly for those displaced from traditional jobs. The conversation highlights the need for awareness and proactive measures to address these challenges as XR becomes increasingly engaging and addictive.