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Steam's Hidden Disruption
Mitch sheds light on how Steam's 30% margin was more than just a retailer's cut, highlighting the platform's organic distribution potential and curated audience, making it a game-changer in the industry.
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In this clip
Mitch Lasky
Blake Robbins
From this podcast
Gamecraft
Distribution (Ep. 14)
Related Questions
What's the practical insight from publishing games on Steam as discussed in the episode Distribution (Ep. 14) and the clip Digital Distribution Revolution?