Game-Based Exposure Therapy
Christoffer discusses how game-based exposure therapy can help veterans with PTSD by simulating everyday situations that trigger anxiety and adjusting the intensity based on individual needs.In this clip
From this podcast

The Gradient
Christoffer Holmgård: AI for Video Games
Related Questions
Andrew talks about a process to erase fear and traumas, and he says that first you need to extinguish the fear or trauma by retelling the narrative. The whole point of that is to diminish the physiological response, right? If the goal is to diminish the physiological response, then if a person works to change their physiological response immediately after being triggered, would that over time also diminish the physiological response and therefore break the conditioning? Am I right? For example, if a person had a traumatic experience with a spider, but every time the person sees the spider or gets activated through some trigger, and immediately after uses breathwork to calm the body, would that work like retelling a narrative to extinguish the fear? Did I miss something?
Are there other games that can help with PTSD?