Revolutionary Gaming
Chad discusses the innovative approach to creating an immersive open-world RPG set in colonial Boston, emphasizing skill development and critical thinking. He highlights the use of cutting-edge technology, including Unreal Engine 5 and generative AI, to enhance efficiency. The conversation also touches on the importance of historical accuracy in educational settings, questioning the reliability of traditional textbooks.In this clip
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And so this is supposed to go into school settings. Is it considered historically accurate compared to the textbooks the students are using or to actual history? Cause what we know is that a lot of the information we get in some of our textbooks isn't actually accurate.
Can you talk us a little bit about how that got built?
How do you ensure historical accuracy in your games?