• Risky game

  • Sources:

    The concept of "risky games" appears in various contexts across different podcasts:

    1. Crypto Gaming:

      • Bryce Johnson discusses how crypto gaming is extremely risky, similar to Bitcoin and Ethereum investments. The potential to lose one's investment is high, emphasizing the speculative nature of this burgeoning field 1 2.
      • Marco van den Heuvel, during a discussion on `{episode[Polygon and Immutable zkEVM Partnership with Sandeep Nailwal & Robbie Ferguson]{sid=doc_23611}} highlights the evolution of Ethereum gaming and the risks involved. While there are significant advancements, the field remains speculative and unpredictable 1 2.
    2. Business Risks:

      • In Alex Hormozi's talk on {episode[2 Types of Business Risk]{sid=doc_21672}}, he identifies two major risks in business: execution risk and idea risk. Execution risk involves the ability to successfully implement a business idea, while idea risk concerns whether the business concept itself is viable 3.
    3. Gaming Industry Risks:

      • Patrick Bet-David, in a {episode[PBD Podcast | EP 66]{sid=doc_82511}}, explores risks in the gaming industry, pointing out how even established studios with talented teams face significant challenges. He expresses skepticism about Netflix's venture into gaming, highlighting the difficulty and high failure rate in such a competitive market 4.
    4. War Games and Risk:

      • General Stanley McChrystal reflects on the value of traditional war games in understanding risk. He notes that these games, similar to chess, enhance problem-solving skills and mental agility by simulating threats and strategic challenges, which can be beneficial for real-world risk assessment 5.

    These discussions underscore the high-risk nature of gaming, whether in the digital financial realm of crypto, traditional business ventures, or simulated strategic environments.

  • RELATED QUESTIONS