Virtual Worlds in Browsers
The conversation explores the challenges of running virtual worlds in web browsers, highlighting issues like limited field of view and the need for more open spaces. While the browser offers easier delivery, current implementations still rely heavily on fat clients and trust in downloaded software. The client primarily handles rendering, while scripted actions and interactivity are managed on the server, emphasizing the complexity of creating immersive virtual experiences.In this clip
From this podcast

Software Engineering Radio - the podcast for professional software developers
Episode 141: Second Life and Mono with Jim Purbrick
Related Questions