Client-Server Animation

The discussion delves into the intricacies of animation in client-server architectures, emphasizing the importance of sending updates rather than entire frames. While server-side implementations can suffice for slower-moving objects, faster-paced games necessitate more client-side behavior to manage latency and ensure a synchronized experience for all players. The potential for future developments in this area is also highlighted, hinting at a shift towards more dynamic client-side scripting.