Game State Security
The discussion highlights how games like World of Warcraft manage vast amounts of player data and the potential for cheating through manipulation of game state. Gary explains the technical intricacies of how players can alter their character's location by accessing and changing stored coordinates, emphasizing the relevance of these issues to modern software development in SOA and Web 2.0 systems. The conversation also raises questions about the responsiveness of game companies to security vulnerabilities.In this clip
From this podcast

Software Engineering Radio - the podcast for professional software developers
Episode 66: Gary McGraw on Security
Related Questions