Addictive Game Design
Patrick and Holly discuss the psychology behind creating addictive games. Patrick emphasizes the importance of core gameplay, while Holly delves into the complexities of iterating game loops for long-term player engagement. Their insights shed light on the strategic approach to crafting captivating gaming experiences.In this clip
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Y Combinator Startup Podcast
#73 - Patrick Moberg and Holly Liu
Related Questions
Do game developers create reflexive and engaging gameplay elements for engagement, not addiction, but these elements can still lead to addiction?
What does it mean that game mechanics such as rewards, achievements, and progression systems can create a habit-forming loop that keeps players coming back for more, while not necessarily in the clinical sense?
Do single-player game developers and companies create psychological elements to hook and engage people for a long time, but not necessarily to make them addictive like multiplayer developers?